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With 136 works from 28 institutions and private lenders, this exhibition explores the rich fate of the Golem figure in the visual arts, through a journey that combines painting, drawing, photography, theater, cinema, literature, comics and video games. The plasticity of the myth of the Golem is at the origin of most artificial creatures, imaginary or real, and its fertile progeny continues to grow, especially in the field of robotics and computer science. A precursor to superheroes and digital avatars, the Golem is also a figure that allows us to think of a world where man might lose control over his inventions.